Dev (b)Log 5/3/17 Panning Done Right
May 3rd, 2017
SOLVED - but kind of for real.
Can now lerp the camera, or transition to between where the camera currently is and where it needs to go. Have a slightly better understanding how lerp works and may try to use the SmoothStep() nexdt time
SOLVED - I had the starting position for the Zoom function set to a specific OrthographicSize. I changed it to set the start of the Lerp() to the current position of the OrthographicSize of camera
TEMP FIX - I also changed the Edit > Project Settings > Quality > Anti-Aliasing > Off
- This was because of a glitch in Unity 5.4.1 and the iOS UnityRemote running on an iPhone 5S.